This is the beta version of TWHL and is not currently active. Please go to twhl.info if you are looking for resources or information.

Competitions

Screenshot Battle • Community Vote

Voting in Progress

View Entries
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Morbi hendrerit est risus, quis dignissim lectus egestas in. Etiam at lorem fringilla, placerat nulla nec, placerat nulla. Cras in laoreet enim. Integer elementum rhoncus varius. Sed feugiat faucibus turpis at vestibulum. Pellentesque eu pretium tortor. Fusce nec bibendum mauris, quis egestas purus. Cras hendrerit pulvinar eros ac dignissim. Nullam hendrerit feugiat gravida. Sed turpis lacus, consequat at sem a, luctus iaculis leo. Curabitur elementum ante sed luctus posuere. Pellentesque commodo mi condimentum nisi semper vestibulum. Phasellus sed tempor ipsum. Pellentesque ut dui at ipsum ullamcorper tempus nec ut nibh. Aenean imperdiet tincidunt nisi, at gravida libero. Pellentesque risus dui, placerat ac ex consectetur, bibendum mattis ex.

Nullam vitae ligula tellus. Aliquam suscipit in est in condimentum. Aliquam erat volutpat. Proin enim metus, commodo quis eros vel, pharetra vehicula dui. Sed fermentum sapien sed metus auctor, non venenatis sem fermentum. Suspendisse vel finibus risus. Duis vitae sapien magna. Proin auctor, dolor vel egestas blandit, enim turpis sodales mi, ut placerat odio orci sed tellus. Praesent in erat eget leo rhoncus suscipit quis ut massa. Aenean ultricies luctus lacinia. Curabitur facilisis dui est. Ut dignissim gravida diam, sit amet euismod velit viverra non. Nullam gravida orci et risus imperdiet faucibus.
Screenshot Battle • Community Vote

Voting in Progress

View Entries
User posted image
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Morbi hendrerit est risus, quis dignissim lectus egestas in. Etiam at lorem fringilla, placerat nulla nec, placerat nulla. Cras in laoreet enim. Integer elementum rhoncus varius. Sed feugiat faucibus turpis at vestibulum. Pellentesque eu pretium tortor. Fusce nec bibendum mauris, quis egestas purus. Cras hendrerit pulvinar eros ac dignissim. Nullam hendrerit feugiat gravida. Sed turpis lacus, consequat at sem a, luctus iaculis leo. Curabitur elementum ante sed luctus posuere. Pellentesque commodo mi condimentum nisi semper vestibulum. Phasellus sed tempor ipsum. Pellentesque ut dui at ipsum ullamcorper tempus nec ut nibh. Aenean imperdiet tincidunt nisi, at gravida libero. Pellentesque risus dui, placerat ac ex consectetur, bibendum mattis ex.

Nullam vitae ligula tellus. Aliquam suscipit in est in condimentum. Aliquam erat volutpat. Proin enim metus, commodo quis eros vel, pharetra vehicula dui. Sed fermentum sapien sed metus auctor, non venenatis sem fermentum. Suspendisse vel finibus risus. Duis vitae sapien magna. Proin auctor, dolor vel egestas blandit, enim turpis sodales mi, ut placerat odio orci sed tellus. Praesent in erat eget leo rhoncus suscipit quis ut massa. Aenean ultricies luctus lacinia. Curabitur facilisis dui est. Ut dignissim gravida diam, sit amet euismod velit viverra non. Nullam gravida orci et risus imperdiet faucibus.
Full Map • Judged (all engines combined)

Closed

Winners
Moaby zeeba-G DocRock
User posted image
Your task is to create a map located on a floating chunk of land. You can make anything as long as the map is suspended in mid-air.

We will be looking for usage of vertical spaces and "over the edge" vistas to remind the player that they are not on the ground. Entries should make use of the floating motif; It shouldn't be a normal map that just happens to be in the sky.

Visit the official thread for any questions.

Good luck!
Full Map • Judged (all engines combined)

Closed

Winners
zeeba-G RabidMonkey Skals
User posted image
It's time to show CS some love! To celebrate the upcoming release of Counter-Strike: Global Offensive, the awesome folk at Valve have helped us arrange something rather special. In fact, they've promised to provide us with Global Offensive beta keys to give away in any way we like!

Naturally, this calls for a Counter-Strike mapping competition. The rules are as follows:

• Pick your favourite official CS map with a distinct visual theme/atmosphere that never worked too well gameplay-wise. Good examples would be chateau, havana, italy, 747, tundra, rotterdam, etc.

• Make a new and improved map that plays well, based on your chosen theme.

Submissions will be judged mainly on how well you have managed to re-create/build on the original theme & atmosphere, however improving the gameplay is also a huge plus.

Visit the official thread for any questions.

GL & HF!
Full Map • Judged (all engines combined)

Closed

Winners
Captain Terror Skals ninja defuse
Yes, it's time for the texture pack competition! The rules are simple: make a functional map using only the texture pack we've provided. It can be a singleplayer or multiplayer map, it simply must have gameplay of some kind. You have two months to use these textures as uniquely as you can! The theme for the textures is industrial, but don't feel like you must create a simple warehouse, as we want you to blow our feeble minds with your creativity!

The Goldsource textures are available here.
And the Source textures are here.

(These files can be extracted using 7-Zip)

There is no limit to map size or complexity. You also don't have to use all the textures, but those who do find a use for them all might just impress the judges more. The textures are also larger than most of the engine standards, so they will need to be scaled down a bit further than usual. Don't worry though, our computers can handle it!

Good luck!
Full Map • Judged (all engines combined)

Closed

Winners
Tetsu0 Cpl.1nsane Archie
We're doing something a little different this time. There is no theme, and only one limit - the brush count. You have 30 brushes to make something beautiful, so make 'em count! There is no limit to how complex you make the brushes, so long as there is not more than 30 of them.
  • Skybox brushes do not count towards the limit
  • 3D skyboxes are allowed, but brushes inside them count
  • No props, this is all about fancy brushwork
  • Point entities like lights and cubemaps are unlimited, but...
  • Do not bother with fancy entity setups - it's about the brushes!
  • Custom textures are fine, no models obviously
  • Displacements each count as a brush, use them wisely
  • Brush entities count towards the limit, but there shouldn't be much use for them anyway, we're voting on screenshots, not playable maps.
All entries must be submitted in the official thread, not uploaded to the competition system. We don't have a suitable system in place just yet, so ignore the submit entry option, and any of our regular rules relating to submitting entries.

Submit your entry by uploading a couple of screenshots, 3 maximum, and posting them in the thread with the words "Final". You are free to post 'work in progress' shots in the thread, just make sure you tell us that's what they are. Along with your final image, post a screen of your Map Information panel (Map > Show Information), so we can see how many brushes you're using. You will have to let us know how many of them are skybox and entity brushes, and we'll take your word on that, so don't abuse our trust!

At the end of the competition, you guys will be voting for the winner, so even if you don't enter, you'll still have the chance to be involved in the end.
Full Map • Judged (all engines combined)

Closed

Winners
Skals JeffMOD Nyarlathotep
Your goal for this competition is to map something historical. Now, 'historical' is a pretty broad term so we'll limit it to stuff before 1990: most of you probably weren't alive before then, and if you were, well...go take your pills, grandpa.

Aside from that restriction, we're leaving it fairly open: it could be historical in a video game context, a world event context or heck, even an alternate history (provided you actually have a fantastic backstory: don't take this as an excuse to flimsily work in a map you've already done). We're definitely looking for creativity and originality here, so crack open those history books and get mapping!

We've opened this competition to both engines. The entries will be judged separately. Please read the restrictions below carefully.

You have a month to complete this competition, which will not, in any circumstances, be extended.
Full Map • Judged (all engines combined)

Closed

Winners
zeeba-G Tetsu0 Skals
User posted image
All of us at some point in our lives have had a dream. Some are awesome while others are scary. Some are lucid, while others are wet even more awesome!

Your task is to map a dream sequence, which is loosely defined as far as maps are concerned.

Dreams include, but are not limited to:
Surreal environments
Completely random environments that make no sense
Nightmares (which are dreams, yes)
Even entirely sane environments (although discouraged)

You will be judged on how creative your map is, but also how it conveys a 'dream-like' state of mind. As dreams vary from person to person, the definition of a dream is very much up to interpretation. So long as you can justify your map as being a dream we don't care.

Entries will be judged by TheGrimReafer and probably another moderator (who has yet to be decided).
Map from Base • Judged (all engines combined)

Closed

Winners
zeeba-G hlife_hotdog Moaby
User posted image
It is competition season again, and due to popular demand we're bringing back another layout compo!

Your goal is to create a singleplayer or multiplayer map based on the layout at the top of the page. This competition will be based almost exclusively on looks and creativity with the layout.

It will be judged in an extremely liberal manner.

This layout is meant to represent the walkable portion of the map only. Extra stuff can be added for cosmetic purposes as long as the player cant walk on it. The map can take place indoors, outdoors, underground, or anywhere.

You may blow proportions out of scale compared to the picture if you want, but the general floor plan has to be there.

The walkable floor space of the map has to follow the layout, but not necessarily how that is accomplished. The curved section doesn't have to be a pure curve for instance, but rather an open space with obsticals that make the player take a generally curved path. On topic with the curve, diagonal hallways dont have to follow their perfect 45 degree angles if it contributes to the map in a beneficial way.

The map can look like anything, but the walk-able floor space must reflect the layout. The bumpy natural line at the top of the layout can be a beach-front into an expansive ocean, you'll just have to kill the player before he can get too far into the water and away from the layout.

The heights may also be interpreted in any way you see fit. The bridge with the two cut-out holes could be only a step up from the floor around it, or a straight hallway could be a ramp.

Gameplay is welcomed, but optional.

Just follow the general room plan, make sure the room connections line up, and you'll be fine; We're not layout nazis afterall. An amazing looking map wont get disqualified because the curvy bit wasn't a perfect curve.

The entries will be judged by Penguinboy and TheGrimReafer.

You've got a little over a month to get an entry together. Go!
Full Map • Judged (all engines combined)

Closed

Winners
hlife_hotdog zeeba-G IMUS
User posted image
For years we've known the puzzle element as the quiet, shy, and intelligent son of the FPS family. Sadly he is often overpowered by gore and lead, his older, brutish, and more marketable brothers. We're here to give him a break. It's time for a competition made just for him :>

Your goal is to put together a unique and fun puzzle for us to navigate through. We're expecting you to take influences from Zelda, Myst, and other classic puzzle games to create everything from upside down rooms, to logic puzzles, to swinging death logs in order to smash our votes into submission. Our definition of "Puzzle" also extends to traps, just dont make them completely mindless.

You may create and use textures and sounds relevant to your puzzle. Absolutely no coding though.

Dont go overboard with them though. We want this competition to end on time. Also note that custom content wont win the competition for you. We're looking at the puzzle more than the custom content here. Unique and nice brushwork is a definite plus though.

Make sure your map works in: Half-Life 1, Half-Life 2, Half-Life 2: Episode 1, Half-Life 2: episode 2, or Portal. Include a readme with your entry to specify which game it's using.

Your entry must NOT be in mod format. If you have custom content, the content should be zipped in the appropriate folder structure.

Your entry must not contain any "multiplayer" content with need of two or more players. The judges live on opposite sides of the world, therefore that wouldn't work.

Entries will be judged by TheGrimReafer and Daubster. After this competition, we will be returning to the old system in which the winner picks the next competition.
Full Map • Judged (each engine separate)

Closed

We here at TWHL are sick of seeing the same old maps. Instead, we want to see maps from other games! Your task is to recreate a level from any game for Half-Life 1 or Half-Life 2. You can choose any game you want, but you MUST provide at least two screenshots of the game you're recreating, as well as the game's details.

We will be judging how well you establish the original level in the Goldsource or Source engine. We will also be judging how well you 'refresh' the content: think about the Black Mesa modification for Source for an idea of what we mean. The more creative you are, the better!

There are prizes on the line this time round as well. Check the thread for further details.
Map from Base • Judged (all engines combined)

Closed

Winners
DocRock Trapt doodle
User posted image
Create a singleplayer or multiplayer map from the following 2D layout. If singleplayer, the map must have a definite start and finish. Otherwise, the only rule is that it adhere to the layout as much as possible.

Allowed games are:

<strong>Singleplayer:</strong>

Half-Life 1 (STEAM COMPATIBLE)

Half-Life 2 (Via Source SDK Base)

<strong>Multiplayer:</strong>

Half-Life: Deathmatch

Half-Life 2: Deathmatch

Counter-Strike

Counter-Strike: Source

<strong>About the layout:</strong>

The layout is multi-levelled, with the blue level above the pink one. The white levels may be above or below their adjoining levels.

The stairs are just a guide. These may be replaced by a ramp or some other means of traversing the height difference.

The alcoves in green are optional additions, and are examples of where the layout can be varied slightly without breaking the rules.

Note that this layout is for walkable area only, extra stuff can be added for cosmetic purposes, as long as it is not traversable. Also note that the layout has no scale, and is not limited to indoors. Elements such as stairs, rooms and hallways can be stretched to your liking, as long as it represents the basic structure of the layout.

<span style="font-size: 20;">DOWNLOAD THE LARGE LAYOUT HERE: click</span>

This competition is for Half-Life 1 and Source, but they will be judged together, and there will be only 1 first place. Custom content is allowed.

Credit to Rimrook for the layout.
Full Map • Judged (all engines combined)

Closed

Winners
hlife_hotdog doodle Penguinboy Elon Yariv zeeba-G
Create a map, where water plays the main role! Play with this fluid material, and make something outstanding, We'll be looking for well bulit maps, with an original idea - you may experiment with surreal themes too. So, let the mapping flow! Note the new rules. If we don't get much of a turnout, competitions will be suspended.
Full Map • Judged (all engines combined)

Closed

Winners
Taylor Kasperg The_6th_Monkey
User posted image
For this competition, make something funny. Judges will be looking for something funny, perhaps clever, and, of course, well-made. You have a bit over a month. This competition is open for separate HL and HL2 entries. There will be gold, silver and bronze places available for each engine, and judging will be entirely distinct.
Map from Base • Judged (all engines combined)

Closed

Winners
Kasperg Trapt doodle
User posted image
See that picture there? You are to reconstruct it in the Source engine, in either a HL2 SP or CS:S map.

You will be judged on how well you not only establish the theme of the screenshot, but also how well you establish its own unique theme. Creativity and imagination will also be a deciding factor.
Map from Base • Judged (all engines combined)

Closed

Winners
SlayerA rowleybob ZombieLoffe
User posted image
You are to create a post-disaster version of the provided base map by modifying brushwork, lighting, ambience etc.

The base map!
Full Map • Judged (all engines combined)

Closed

Winners
Rimrook Archie Jax
User posted image
This is a contest to produce good-quality multiplayer maps for MuzzleFlash's HLDM server. The winner, as well as receiving the customary trophy, will be considered for an administration position on the server.
Full Map • Judged (all engines combined)

Closed

Winners
User posted image
Note carefully that this is a Source competition, and <span style="color: #ff0000">read the rules carefully!</span> Entries breaching the restrictions will be disqualified.

For this competition, you must create an area of interest for Combine transport. This could mean some sort of railroad station, a port, some sort of air/space port or a combination of some or all of these things. You are not required to build a working transport method to be used by the player. The main intention is to make a map that you can move around and look at, not drive through it (extra points if you can actually make moving Trains or Combine helicopters flying around, although the "building" or "buildings" are much more important).

You can of course use any of the Combine textures and props, but the map is not restricted to that theme. An old human railway station transformed by the Combine could also do the job. The Hub can be anywhere (city, coast, snowy mountains etc.)

In conclusion: as stated above, you have the choice to make it feel alive and have some sort of singleplayer story (with combine soldiers etc.) or go for an abandoned feel with more attention to eye candy.
Full Map • Judged (all engines combined)

Closed

Winners
Kasperg alexb911 Rimrook
User posted image
For this competition, you must build a functioning and original test chamber, similar to the one in HL where everything goes wrong. There should be a specimen of some description being tested, and then everything should go horribly wrong (again). You can include other sections in the map if you wish, but you shouldn't let that detract you from making a detailed and original test chamber.
Map from Base • Judged (all engines combined)

Closed

Winners
Kasperg RabidMonkey Cpl.1nsane
This From Base competition is simple. Get the base VMF, which contains the floor plan, and make a deathmatch map out of it. This means, that you add walls, props, anything, just as long as the layout remains practically unchanged. The judges are looking for the unique styles and theme implemented to the floor plan.
Full Map • Judged (all engines combined)

Closed

Winners
Angry Carrot Kasperg Daubster
Create a transportation system for Xen! Build the transport and points for the player to travel between using 'it'. The entry can be any kind of transport: the more original the better. The transport itself doesn't necessarily have to be a native Xen thing, and it doesn't have to be in a floating part of Xen, either.
Full Map • Judged (all engines combined)

Closed

Winners
Elon Yariv Urby Unbreakable
For this competition you must make a map of Dr. Breen's house in Black Mesa. Since this is a Half-Life 1 compo, there's no need to know the character or to have played HL2. We don't really know everything about this administrator, so you have a certain freedom
regarding what you map.

We will be judging several aspects of the maps, from
layout to originality, amount of detail, etc.
Full Map • Judged (all engines combined)

Closed

Winners
Kasperg Trapt doodle
For this competition, you are to create something that is rarely seen
in a Half-Life map. This leaves it open for you to come up with an
original map.
This map could be a demonstration of a new (or rarely used) style of
gameplay, or visuals. It could be an original intro map. The choice is
yours.
The maps will be judged on how unique and original they are.
Full Map • Judged (all engines combined)

Closed

Winners
AJ RacerX Angry Carrot
Create a reconstruction of your favourite "Real World" photo.

Find a photo of the place you want to recreate and build that. Your entry must include your reference photo.
Full Map • Judged (all engines combined)

Closed

Winners
Trapt Vassy BJ
Build an HL SP map that shows how creative you can be with glass.
Large or small; plain glass, breaking glass, windows or skylights play an important role in any map.
Make a glass feature in your map that will have the judges wanting to run it again. (This is not a mirrored floor compo).
Full Map • Judged (all engines combined)

Closed

Winners
Seventh-Monkey M_gargantua Howdy
The original Half-Life had some wonderful machines. Some small, some big. Generators, compactors, Gear driven giants. Squashers, crushers, furnaces, rotors and rollers. Not all these machines actually did anything, some were just their for ambience and feel.

Create a room with a machine and make the machine belong. It doesn't have to do be a "functional" part of the map, but it must look as though it is meant to be there. Enhance it with lasers, func_rotating, func_platforms, moving gears and lights and whatever else you can think of. Stuck for ideas? Have a look in the opening maps in HL... remember that welding robot? The small electricity generators in the corridor?
1st place goes to the most impressive machine that fits the surrounding map.
Full Map • Judged (all engines combined)

Closed

Winners
Angry Carrot Captain P VOX
Produce a room with two scientists in it.
When the player enters the room, the scientists turn to each other and have a conversation. The type, length and wording of the conversation is your choice....

If you use your own sentence.txt and .wav files you must upload the files as a minimod (stand alone game).
This will make judging quicker :-)

This contest was set and will be judged by Andy. Direct any questions you may have to him.
Full Map • Judged (all engines combined)

Closed

Winners
Jobabob Cpl.1nsane SlayerA
User posted image
Make a map based on a movie, like a movie, inspired by a movie... movie, movie, movie.

It can be interactive or non-interactive, with scripting or without. Anything, really. Just give it some kind of connection with film or a film.
Full Map • Judged (all engines combined)

Closed

Winners
Seventh-Monkey John_Crichton The_6th_Monkey armadillo
User posted image
A simple contest: make an map that involves some kind of trap. There doesn't have to be a single, physical trap - you could put the player into a sticky situation, an ambush, or whatever. Or a combination of the above. Be inventive.

The map can be as simple or elaborate as you want. It can be one room, showing off a single, impressive 'thing', or it could be an entire mini-game.
Full Map • Judged (all engines combined)

Closed

Winners
Tlax Jackar DocRock
User posted image
Here's your chance to show off your scripting skills - design a map that involves at least one scripted_sequence. Take it as far as you want, but remember that you can make a winning map out of one room.
Full Map • Judged (all engines combined)

Closed

Winners
SlayerA LightForce Andy
User posted image
Here's an entity-specific contest that could prove quite exciting.
You're to design something, anything at all, that involves
lasers (using env_laser or env_beam entities). The machine you
encounter at the beginning of HL comes to mind. But don't
limit yourself to big spinning gadgets. It can be a gun, a security
system, a teleporter, some kind of power system. Anything. You
can 'script' it so it does a sequence of events when triggered.
You can use other entities to add sound, light, sprites, gibs, etc. Of course the more exciting and original your 'thing' is, the better your chance of winning.
Map from Base • Judged (all engines combined)

Closed

Winners
Tlax SlayerA LightForce
User posted image
Working from a similar base map to the last contest, you now have a stranger task: allowing the player to get up to the platform in some interesting way. Yes, there's an elevator, and yes, with a bit of tweaking you'll be able to get it to work properly, but if you're feeling creative, try something else!
).

Download the base map here.
Full Map • Judged (all engines combined)

Closed

Winners
Andy
User posted image
Design a map featuring at least one monster_ospreyz and one monster_apache. Test your fine-tuning abilities with the Osprey's movement path, and your action-balancing skills with the Apache's gun and the Osprey's grunts. You will be judged primarily on these elements, although fancy extras and clever scenery will be to your benefit. Anything to enhance the excitement will improve your chances. Find tutorials on TWHL to help you along the way, and get mapping!
Map from Base • Judged (all engines combined)

Closed

Winners
Andy MattyB SlayerA
User posted image
Here's a task that'll test your raw creative ability: you're provided with an excruciatingly sad-looking map and one light fixture. You need to bring this room to life by texturing it and carefully placing the lights. There's nothing more you need to do. Use your imagination. Create atmosphere! By the way, the winner's map may be used as the base for a future contest! (with consent, of course).

Download the base map here.