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Forum posts

Posted 1 year ago2016-06-03 16:03:19 UTC
in {blue ... Post #330329
look for a 256x256 picture,
open photoshop,
set background to pure blue,
paste picture you found,
set mod to indexed colors (8-bit)
save as bmp.
...
open wally,
paste picture and give a flag,
do some last touches,
BAM! you're done :D

thanks guys. Leveled up again ^^
Posted 1 year ago2016-06-02 11:46:42 UTC
in {blue ... Post #330316
Yep. Fixed it...

Some indexes almost blues are not blue.. (what an awkward sentence)
They like R:0 G:1 B:255 i turned them to pure blue and worked.
But almost my textures are like that.
I'm using adobe photoshop. should i change it?
Posted 1 year ago2016-06-01 21:41:56 UTC
in {blue ... Post #330305
Posted 1 year ago2016-06-01 21:29:28 UTC
in {blue ... Post #330302
:| not worked...
Posted 1 year ago2016-06-01 20:03:36 UTC
in {blue ... Post #330298
yeap.

they're "{animaicon" and "{FB_text"
Posted 1 year ago2016-06-01 19:40:40 UTC
in {blue ... Post #330296
It's already like that
Posted 1 year ago2016-06-01 19:04:26 UTC
in {blue ... Post #330294
Hi again.

I tried to make an transparent icon for an adversiment wad file.

Texures are:
User posted image
User posted image
But when i set them "func_rotating" and[b] Render Mode: Solid
FX Amount:   255[/b]
blue areas still there. What shoud i do, what did i wrong?
Posted 1 year ago2016-06-01 09:47:40 UTC
in ~0Light texture's light... Post #330289
WOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!
User posted image
I learned good things about lights.rad and zhlt tools with you guys... THANK YOU SO MUCH ^.^
Posted 1 year ago2016-06-01 09:37:40 UTC
in ~0Light texture's light... Post #330288
YAY!!!! i fixed it. it's about settings.txt with -waddir parameters. I deleted them and bsp came.

But bsp turned a fullbright map.

A light )
A start point ) and these are in a hollow box.
Some blocks )

I think it's a light problem but how?
Posted 1 year ago2016-05-31 21:50:34 UTC
in ~0Light texture's light... Post #330280
Yeap...
User posted image
It's not creating bsp at all...
Posted 1 year ago2016-05-31 20:58:48 UTC
in ~0Light texture's light... Post #330276
GOD DAMMIT!

Now it says:

hlrad v3.4 VL34 (Aug 17 2015)
Zoner's Half-Life Compilation Tools Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
BEGIN hlrad
Command line: C:\PROGRA~1\VHE352~1\tools\VLUZAC~2\hlrad.exe -extra "C:\Program Files\VHE 352\rmf\stature"
Arguments: -extra "C:\Program Files\VHE 352\rmf\stature" -waddir "C:\Program Files\VHE 352\textures\Half-Life" -waddir "C:\Program Files\VHE 352\textures\Half-Life/halflife" -low
Error: Error opening C:\Program Files\VHE 352\rmf\stature.bsp: No such file or directory

END hlrad

hlrad v3.4 VL34 (Aug 17 2015)
Zoner's Half-Life Compilation Tools Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
BEGIN hlrad
Command line: C:\PROGRA~1\VHE352~1\tools\VLUZAC~2\hlrad.exe -extra "C:\Program Files\VHE 352\rmf\stature"
Arguments: -extra "C:\Program Files\VHE 352\rmf\stature" -waddir "C:\Program Files\VHE 352\textures\Half-Life" -waddir "C:\Program Files\VHE 352\textures\Half-Life/halflife" -low
There was a problem compiling the map.
Check the file C:\Program Files\VHE 352\rmf\stature.log for the cause.
END hlrad

hlrad v3.4 VL34 (Aug 17 2015)
Zoner's Half-Life Compilation Tools Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
BEGIN hlrad
Command line: C:\PROGRA~1\VHE352~1\tools\VLUZAC~2\hlrad.exe "C:\Program Files\VHE 352\rmf\stature"
Arguments: "C:\Program Files\VHE 352\rmf\stature" -waddir "C:\Program Files\VHE 352\textures\Half-Life" -waddir "C:\Program Files\VHE 352\textures\Half-Life/halflife" -low
There was a problem compiling the map.
Check the file C:\Program Files\VHE 352\rmf\stature.log for the cause.
END hlrad

hlrad v3.4 VL34 (Aug 17 2015)
Zoner's Half-Life Compilation Tools Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
BEGIN hlrad
Command line: C:\PROGRA~1\VHE352~1\tools\VLUZAC~2\hlrad.exe -lights lights.rad "c:\program files\vhe 352\rmf\stature"
Arguments: -lights lights.rad "c:\program files\vhe 352\rmf\stature" -waddir "C:\Program Files\VHE 352\textures\Half-Life" -waddir "C:\Program Files\VHE 352\textures\Half-Life/halflife" -low
There was a problem compiling the map.
Check the file c:\program files\vhe 352\rmf\stature.log for the cause.
END hlrad

hlrad v3.4 VL34 (Aug 17 2015)
Zoner's Half-Life Compilation Tools Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
BEGIN hlrad
Command line: C:\PROGRA~1\VHE352~1\tools\VLUZAC~2\hlrad.exe -extra "C:\Program Files\VHE 352\rmf\stature"
Arguments: -extra "C:\Program Files\VHE 352\rmf\stature" -waddir "C:\Program Files\VHE 352\textures\Half-Life" -waddir "C:\Program Files\VHE 352\textures\Half-Life/halflife" -low
There was a problem compiling the map.
Check the file C:\Program Files\VHE 352\rmf\stature.log for the cause.
END hlrad

hlrad v3.4 VL34 (Aug 17 2015)
Zoner's Half-Life Compilation Tools Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
BEGIN hlrad
Command line: C:\PROGRA~1\VHE352~1\tools\VLUZAC~2\hlrad.exe "C:\Program Files\VHE 352\rmf\stature"
Arguments: "C:\Program Files\VHE 352\rmf\stature" -waddir "C:\Program Files\VHE 352\textures\Half-Life" -waddir "C:\Program Files\VHE 352\textures\Half-Life/halflife" -low
There was a problem compiling the map.
Check the file C:\Program Files\VHE 352\rmf\stature.log for the cause.
END hlrad

hlrad v3.4 VL34 (Aug 17 2015)
Zoner's Half-Life Compilation Tools Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
BEGIN hlrad
Command line: C:\PROGRA~1\VHE352~1\tools\VLUZAC~2\hlrad.exe -extra "C:\Program Files\VHE 352\rmf\stature"
Arguments: -extra "C:\Program Files\VHE 352\rmf\stature" -waddir "C:\Program Files\VHE 352\textures\Half-Life" -waddir "C:\Program Files\VHE 352\textures\Half-Life/halflife" -low
There was a problem compiling the map.
Check the file C:\Program Files\VHE 352\rmf\stature.log for the cause.
END hlrad

hlrad v3.4 VL34 (Aug 17 2015)
Zoner's Half-Life Compilation Tools Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
BEGIN hlrad
Command line: C:\PROGRA~1\VHE352~1\tools\VLUZAC~2\hlrad.exe -extra "C:\Program Files\VHE 352\rmf\stature"
Arguments: -extra "C:\Program Files\VHE 352\rmf\stature" -waddir "C:\Program Files\VHE 352\textures\Half-Life" -waddir "C:\Program Files\VHE 352\textures\Half-Life/halflife" -low
There was a problem compiling the map.
Check the file C:\Program Files\VHE 352\rmf\stature.log for the cause.
END hlrad

hlrad v3.4 VL34 (Aug 17 2015)
Zoner's Half-Life Compilation Tools Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
BEGIN hlrad
Command line: C:\PROGRA~1\VHE352~1\tools\VLUZAC~2\hlrad.exe -extra "C:\Program Files\VHE 352\rmf\stature"
Arguments: -extra "C:\Program Files\VHE 352\rmf\stature" -waddir "C:\Program Files\VHE 352\textures\Half-Life" -waddir "C:\Program Files\VHE 352\textures\Half-Life/halflife" -low
There was a problem compiling the map.
Check the file C:\Program Files\VHE 352\rmf\stature.log for the cause.
END hlrad

hlrad v3.4 VL34 (Aug 17 2015)
Zoner's Half-Life Compilation Tools Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
BEGIN hlrad
Command line: C:\PROGRA~1\VHE352~1\tools\VLUZAC~2\hlrad.exe -extra "C:\Program Files\VHE 352\rmf\stature"
Arguments: -extra "C:\Program Files\VHE 352\rmf\stature" -waddir "C:\Program Files\VHE 352\textures\Half-Life" -waddir "C:\Program Files\VHE 352\textures\Half-Life/halflife" -low
There was a problem compiling the map.
Check the file C:\Program Files\VHE 352\rmf\stature.log for the cause.
END hlrad

WHY YOU WANT ME BSP WHILE YOU CAN'T CRATE ONE !!!!
Posted 1 year ago2016-05-31 19:31:01 UTC
in ~0Light texture's light... Post #330273
They're already exist.
User posted image
Posted 1 year ago2016-05-31 16:52:05 UTC
in ~0Light texture's light... Post #330266
how can i define that light emmiting textures to lights.rad?
or.... how i can open that rad file?
Posted 1 year ago2016-05-31 14:38:47 UTC
in ~0Light texture's light... Post #330263
Problem boy here...

Today i change everything about hl modding. My program my csg rad vis exes. FGD files and textures. But there's a problem over here.

Look at this:
User posted image
Before i changed my program they were glowing. But now these like solid and opaque.
Posted 1 year ago2016-05-31 14:34:01 UTC
in Hi Post #330262
Welcome to TWHL family...
Posted 1 year ago2016-05-31 12:48:40 UTC
in Best Program Combines. Post #330261
I FOUND!!!

it was just a destination problem. fixed!
Posted 1 year ago2016-05-31 10:18:04 UTC
in Best Program Combines. Post #330254
Thanks Stojke

I took everything and setup program. I opened program and tried for making a basic map. But that gave me this problems...

[b]
Executing...
Command: Change Directory
Parameters: C:\HL

Executing...
Command: Copy File
Parameters: "C:\Program Files\Valve Hammer Editor Unofficial 3.5.2\rmf\hop_CenCom.map" "C:\Program Files\Valve Hammer Editor Unofficial 3.5.2\compileds\hop_CenCom.map"

Executing...
Command: C:\PROGRA~1\VALVEH~1.2\tools\VLUZAC~2\hlcsg.exe
Parameters: "C:\Program Files\Valve Hammer Editor Unofficial 3.5.2\compileds\hop_CenCom"

hlcsg v3.4 VL34 (Aug 17 2015)
Zoner's Half-Life Compilation Tools Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
BEGIN hlcsg
Command line: C:\PROGRA~1\VALVEH~1.2\tools\VLUZAC~2\hlcsg.exe "C:\Program Files\Valve Hammer Editor Unofficial 3.5.2\compileds\hop_CenCom"
Arguments: "C:\Program Files\Valve Hammer Editor Unofficial 3.5.2\compileds\hop_CenCom" -low -wadautodetect
Entering C:\Program Files\Valve Hammer Editor Unofficial 3.5.2\compileds\hop_CenCom.map
Error: Entity 48, Brush 16: mixed face contents
Texture OUT_PAV3 and !WATERBLUE
Error: mixed face contents
Description: The map has a problem which must be fixed
Howto Fix: Check the file http://www.zhlt.info/common-mapping-problems.html for a detailed explanation of this problem

END hlcsg

Executing...
Command: C:\PROGRA~1\VALVEH~1.2\tools\VLUZAC~2\hlbsp.exe
Parameters: "C:\Program Files\Valve Hammer Editor Unofficial 3.5.2\compileds\hop_CenCom"

hlbsp v3.4 VL34 (Aug 17 2015)
Zoner's Half-Life Compilation Tools Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
BEGIN hlbsp
Command line: C:\PROGRA~1\VALVEH~1.2\tools\VLUZAC~2\hlbsp.exe "C:\Program Files\Valve Hammer Editor Unofficial 3.5.2\compileds\hop_CenCom"
Arguments: "C:\Program Files\Valve Hammer Editor Unofficial 3.5.2\compileds\hop_CenCom" -low -chart
There was a problem compiling the map.
Check the file C:\Program Files\Valve Hammer Editor Unofficial 3.5.2\compileds\hop_CenCom.log for the cause.
END hlbsp

Executing...
Command: C:\PROGRA~1\VALVEH~1.2\tools\VLUZAC~2\hlvis.exe
Parameters: "C:\Program Files\Valve Hammer Editor Unofficial 3.5.2\compileds\hop_CenCom"

hlvis v3.4 VL34 (Aug 17 2015)
Zoner's Half-Life Compilation Tools Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
BEGIN hlvis
Command line: C:\PROGRA~1\VALVEH~1.2\tools\VLUZAC~2\hlvis.exe "C:\Program Files\Valve Hammer Editor Unofficial 3.5.2\compileds\hop_CenCom"
Arguments: "C:\Program Files\Valve Hammer Editor Unofficial 3.5.2\compileds\hop_CenCom" -low
There was a problem compiling the map.
Check the file C:\Program Files\Valve Hammer Editor Unofficial 3.5.2\compileds\hop_CenCom.log for the cause.
END hlvis

Executing...
Command: C:\PROGRA~1\VALVEH~1.2\tools\VLUZAC~2\hlrad.exe
Parameters: "C:\Program Files\Valve Hammer Editor Unofficial 3.5.2\compileds\hop_CenCom"

hlrad v3.4 VL34 (Aug 17 2015)
Zoner's Half-Life Compilation Tools Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
BEGIN hlrad
Command line: C:\PROGRA~1\VALVEH~1.2\tools\VLUZAC~2\hlrad.exe "C:\Program Files\Valve Hammer Editor Unofficial 3.5.2\compileds\hop_CenCom"
Arguments: "C:\Program Files\Valve Hammer Editor Unofficial 3.5.2\compileds\hop_CenCom" -low
There was a problem compiling the map.
Check the file C:\Program Files\Valve Hammer Editor Unofficial 3.5.2\compileds\hop_CenCom.log for the cause.
END hlrad
[/b]

Sorry for bad english...
Posted 1 year ago2016-05-30 21:54:05 UTC
in Best Program Combines. Post #330252
Hi guys it's long time see.
I was studying my final exams for 3 months and i took a brake.

Yesterday i opened my valve hammer editor and saw many problems abut files missing. I didn't worried about that because i want sometihng new.

Guys... I want to start from beginning everything.

I need best program compiles ever. Like:
Valve hammer editor (last version.)
Best FGD files for CS & HL.
Best bsg vis rad bla bla bla exes.
Best option files.

Did you have any archives or mixes to suggest???
Posted 1 year ago2016-04-24 08:56:24 UTC
in I need my heartbeat. I need music... Post #329971
My avatar said everything :D
Posted 1 year ago2016-04-23 19:40:53 UTC
in I need my heartbeat. I need music... Post #329954
omg... you guys are.... i can't find the word :D
And that's my tune https://www.youtube.com/watch?v=GKzsktuqwyU
Posted 1 year ago2016-04-11 21:06:36 UTC
in I need my heartbeat. I need music... Post #329837
Well... I wondering what type of musics are you listening...

Me: A little Nightcore
A little Dubstep, Hardstep, Brutalstep, Screamstep, Darkstep,
A little Pop, Rock, any type of Metal...
And lots of Instrumental Core.
Posted 1 year ago2016-04-11 20:03:03 UTC
in Post your screenshots! WIP thread Post #329833
Oh. I'll be an machine engineer if i can finish my school :D

And @Shepard62700FR i'm sorry but i must do that :D
Posted 1 year ago2016-04-11 18:48:09 UTC
in Post your screenshots! WIP thread Post #329824
Aren't you earned any title called "King Pro Mapper" or "xXx_TETSU_ZeR0_IMMORTAL_MAPPER_xXx" :D

And... Are you an engineer??? What about?
Posted 1 year ago2016-04-11 15:54:28 UTC
in Post your screenshots! WIP thread Post #329820
Wait 10 years you said....

10 YEARS!!!!!
Posted 1 year ago2016-04-10 21:55:54 UTC
in Sprinkel Water... Post #329790
Going for sprites than :D THNX SHEPARD!!!
Posted 1 year ago2016-04-10 21:28:22 UTC
in Sprinkel Water... Post #329784
ow... i want it for Counter-Strike.
Posted 1 year ago2016-04-10 19:52:23 UTC
in Sprinkel Water... Post #329775
Can we do something like sprinkling water from ground??

Actually, i'm gonna make a pool and i want that sprinkle water center of pool.

I think it's making with env_gibshooter. But i tried use that and failed...
Posted 1 year ago2016-04-10 19:05:00 UTC
in Homemade Gargantua Action Figure Post #329772
@ZPhugeFan

HAHAHAHAHAH! Thanks dude :D
Posted 1 year ago2016-04-02 11:53:34 UTC
in Hello... English inarticulate again... Post #329625
Well, nailed it :D (insert an explosion effect)
Posted 1 year ago2016-04-01 18:21:34 UTC
in Error ReadSurfs Post #329615
Yea thanks :D
Posted 1 year ago2016-04-01 16:49:50 UTC
in Error ReadSurfs Post #329609
@Tetsu0
It did'nt solve my problem but that was a super duper program. I'll use it always. Thanks for suggesting. :)

@Bruce
It worked thanks. :D
Posted 1 year ago2016-04-01 14:23:16 UTC
in Error ReadSurfs Post #329605
Wow... I'm gonna try that. Thakns :) :glad:
Posted 1 year ago2016-04-01 13:35:16 UTC
in Error ReadSurfs Post #329603
Posted 1 year ago2016-03-31 21:57:38 UTC
in Error ReadSurfs Post #329601
Hi there everyone! It's been long time ^.^

I have a wad file for advertisement (like: "Map By: THWL") and i want to embed my wad file to bsp. I put that wad file into valve hammer editor. If i running in normal mod everything is fine, no errors. But there's an error when i'm running in expert mod (with nowadtexrues).

Here's log file:

hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
BEGIN hlcsg
Command line: C:\VALVEH~1\ZHLT34~1.ZIP\hlcsg.exe "C:\Valve Hammer Editor\rmf\storage"
Entering C:\Valve Hammer Editor\rmf\storage.map

Current hlcsg Settings
Name | Setting | Default
|-|
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

19 brushes (totalling 114 sides) discarded from clipping hulls
CreateBrush:
(1.22 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(1.89 seconds)

Using Wadfile: \valve hammer editor\textures\counter strike\cstrike.wad
  • Contains 6 used textures, 5.22 percent of map (123 textures in wad)
Using Wadfile: \valve hammer editor\textures\half-life\halflife.wad
  • Contains 109 used textures, 94.78 percent of map (3116 textures in wad)
added 9 additional animating textures.
Texture usage is at 1.13 mb (of 4.00 mb MAX)
3.45 seconds elapsed

END hlcsg

hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
BEGIN hlbsp
Command line: C:\VALVEH~1\ZHLT34~1.ZIP\hlbsp.exe "C:\Valve Hammer Editor\rmf\storage"

Current hlbsp Settings
Name | Setting | Default
|-|
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)

SolidBSP [hull 0] 500...1000...1500...2000...2500...3000...3500...4000...4225 (1.18 seconds)
BSP generation successful, writing portal file 'C:\Valve Hammer Editor\rmf\storage.prt'
SolidBSP [hull 1] 500...1000...1500...2000...2500...3000...3500...4000...4500...4757 (1.05 seconds)
SolidBSP [hull 2] 500...1000...1500...2000...2500...3000...3500...3799 (0.37 seconds)
SolidBSP [hull 3] 500...1000...1500...2000...2500...3000...3500...4000...4500...5000...5078 (0.69 seconds)
6.91 seconds elapsed

END hlbsp

hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
BEGIN hlvis
Command line: C:\VALVEH~1\ZHLT34~1.ZIP\hlvis.exe "C:\Valve Hammer Editor\rmf\storage"
2533 portalleafs
7996 numportals

= Current hlvis Settings =
Name | Setting | Default
|-|
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]

BasePortalVis:
(4.29 seconds)
LeafThread:
(814.48 seconds)
average leafs visible: 301
g_visdatasize:289505 compressed from 802961
818.92 seconds elapsed [13m 38s]

END hlvis

hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
BEGIN hlrad
Command line: C:\VALVEH~1\ZHLT34~1.ZIP\hlrad.exe "C:\Valve Hammer Editor\rmf\storage"

= Current hlrad Settings =
Name | Setting | Default
-|-|
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
bounce dynamic light [ on ] [ on ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[               off ] [               off ]
rgb transfers [ off ] [ off ]

[Reading texlights from 'C:\VALVEH~1\ZHLT34~1.ZIP\lights.rad']
[59 texlights parsed from 'C:\VALVEH~1\ZHLT34~1.ZIP\lights.rad']

10145 faces
Create Patches : 49913 base patches
0 opaque faces
448908 square feet [64642872.00 square inches]
2618 direct lights

BuildFacelights:
(83.55 seconds)
visibility matrix : 148.5 megs
BuildVisLeafs:
(91.24 seconds)
MakeScales:
(67.16 seconds)
SwapTransfers:
(13.37 seconds)
Transfer Lists : 66761492 : 66.76M transfers
Indices :    42301036 :   40.34M bytes
   Data :   267045968 :  254.67M bytes
GatherLight:
(1.59 seconds)
FinalLightFace:
(1.16 seconds)
258.58 seconds elapsed [4m 18s]

END hlrad

hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
BEGIN hlbsp
Command line: C:\VALVEH~1\ZHLT34~1.ZIP\hlbsp.exe "c:\valve hammer editor\rmf\storage"

Current hlbsp Settings
Name | Setting | Default
|-|
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)

Error: ReadSurfs (line 26549): 4938 > g_numplanes

END hlbsp

hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
BEGIN hlvis
Command line: C:\VALVEH~1\ZHLT34~1.ZIP\hlvis.exe "c:\valve hammer editor\rmf\storage"
There was a problem compiling the map.
Check the file c:\valve hammer editor\rmf\storage.log for the cause.
END hlvis

hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
BEGIN hlrad
Command line: C:\VALVEH~1\ZHLT34~1.ZIP\hlrad.exe "c:\valve hammer editor\rmf\storage"
There was a problem compiling the map.
Check the file c:\valve hammer editor\rmf\storage.log for the cause.
END hlrad

hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
BEGIN hlbsp
Command line: C:\VALVEH~1\ZHLT34~1.ZIP\hlbsp.exe "c:\valve hammer editor\rmf\storage"
There was a problem compiling the map.
Check the file c:\valve hammer editor\rmf\storage.log for the cause.
END hlbsp

hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
BEGIN hlvis
Command line: C:\VALVEH~1\ZHLT34~1.ZIP\hlvis.exe "c:\valve hammer editor\rmf\storage"
There was a problem compiling the map.
Check the file c:\valve hammer editor\rmf\storage.log for the cause.
END hlvis

hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
BEGIN hlrad
Command line: C:\VALVEH~1\ZHLT34~1.ZIP\hlrad.exe "c:\valve hammer editor\rmf\storage"
There was a problem compiling the map.
Check the file c:\valve hammer editor\rmf\storage.log for the cause.
END hlrad
Posted 1 year ago2016-03-31 21:48:00 UTC
in Texture Types Post #329600
i'm still waiting :D
Posted 1 year ago2016-03-27 20:10:09 UTC
in How to include wad into map? Post #329577
I had same problem about 6 monts ago. I optimized everything from start and it fixed...
Posted 1 year ago2016-03-26 08:15:28 UTC
in Max Viewable Distance... Post #329558
I don't know what is hint brush? I googled but didn't understand. Is it somehing like bulletproof or grenadeproof???

And i think this is not for HL1 and CS...
Posted 1 year ago2016-03-25 18:44:56 UTC
in Max Viewable Distance... Post #329551
I'm always making big maps. I love big maps and crowded servers :D .
But if map shold be big, then viewable distance value should be big right?

Max viewable distance's default value is 4096.
My map's size is 2432w 4096l and 1008h...

Should i incrace max viewable distance's value???
Posted 1 year ago2016-03-24 21:56:00 UTC
in Texture Types Post #329542
Wait really??? Well that saves me func_water :D
Thanks for sharing Admer456
Posted 1 year ago2016-03-23 22:20:45 UTC
in Mapping for Heart of Evil(HL1 Mod) Post #329529
if you want cool things look at example maps.
Posted 1 year ago2016-03-22 16:20:14 UTC
in Like Planets... Post #329516
Wow thanks :D
Posted 1 year ago2016-03-22 11:25:33 UTC
in Like Planets... Post #329512
Hi there again...

I want something like planets..
I mean think a big sphere rotating own axis. And think about now little sphere rotating big sphere's axis.

Yea it's like earth and moon.

Can VHE do something like this???
Posted 1 year ago2016-03-19 21:42:31 UTC
in Custom Textures Without Wad... Post #329467
Oh! That's an expert tutorial right??
Something about parameters... I think it's a part of coding... I searched internet for this and i found and i made it thanks Dr. Orange :)
Posted 1 year ago2016-03-19 19:23:05 UTC
in Can Wally... Post #329463
I'm searched videos like this... But i didn't find...
Well i think i'm gonna improve my google searching skills... :)

Thanks for video Tetsu0
Posted 1 year ago2016-03-19 15:38:56 UTC
in Custom Textures Without Wad... Post #329456
Oh thanks im trying now..
Posted 1 year ago2016-03-19 15:20:45 UTC
in Custom Textures Without Wad... Post #329452
I downloaded some maps from somewhere. These maps have custom textures in gameplay but there is no wad file... How they doing that???
Posted 1 year ago2016-03-18 16:43:57 UTC
in Can Wally... Post #329445
I MADE ITTTTTTTTTTTTTTTTTTT !!!!!!!!!!!!!!!!!!!!!!11111!!!!

yea i created my custom animated water effect.
I prepared a tutorial for animated textures for beginners.
I think it's helpful but i'm not sure. (because my bad eng....)
Posted 1 year ago2016-03-18 13:44:50 UTC
in Homemade Gargantua Action Figure Post #329443
That's just... WOW!
Posted 1 year ago2016-03-17 22:17:02 UTC
in Can Wally... Post #329434
Yea i looked for !waterblue at halflife.wad . But there's just 1 texture named !waterblue. I don't understand how that texture become animated.

And, i change my mind. And i'll do animated (+0..+9) first. I did that:

http://www.imgim.com/145incib715373.png What's next step??
Posted 1 year ago2016-03-17 21:34:05 UTC
in Can Wally... Post #329432
There's no tutorial :(
I tried like you said but i didn't work. I think i did something wrong...

http://www.imgim.com/asdasdasdsad.jpg take a look.