Forum posts

Posted 4 days ago2018-10-17 23:20:52 UTC
in TWHL4 Discussion / Bug Reports Post #341052
I think it could be a good idea to display some of the latest Discord messages on the website. New visitors might be more inclined to stick around if they know there's more activity than just what they see on the site. I've written some quick example code for fetching the latest messages from a channel using RestCord:
<?php

// Step 0: Install RestCord (Composer: restcord/restcord)
// Step 1: Go to https://discordapp.com/developers/applications/ and register a new application
// Step 2: Create a bot for that application
// Step 3: Go to https://discordapp.com/oauth2/authorize?&client_id=502232355797204994&scope=bot&permissions=66560 (replace 502232355797204994 with your application's client id) and make the bot join the relevant server
// Step 4: Update the definitions below

define("BOT_TOKEN", "NTAyMjMyMzU1Nzk3MjA0OTk0.DqlD6w.uOnSIKcM7N0oG6srQN8vUBqsM3Q");
define("DISCORD_SERVER_ID", 502229064434712585);
define("CHANNEL_ID", null); // <- Define for one request fewer (since we don't have too look up the ID from the name)
define("CHANNEL_NAME", "general");
define("CHANNEL_TYPE", 0); // 0 for text channel (see https://discordapp.com/developers/docs/resources/channel#channel-object-channel-types)

require_once __DIR__ . "/vendor/autoload.php";

use RestCord\DiscordClient;
use Psr\Log\LoggerInterface;

class SilentLoggerReplaceWithSomethingBetterOrUseTheDefaultLogger implements LoggerInterface {
	public function emergency($message, array $context = array()) {}
	public function alert($message, array $context = array()) {}
	public function critical($message, array $context = array()) {}
	public function error($message, array $context = array()) {}
	public function warning($message, array $context = array()) {}
	public function notice($message, array $context = array()) {}
	public function info($message, array $context = array()) {}
	public function debug($message, array $context = array()) {}
	public function log($level, $message, array $context = array()) {}
};


$discordClient = new DiscordClient(["token" => BOT_TOKEN, "logger" => new SilentLoggerReplaceWithSomethingBetterOrUseTheDefaultLogger()]);


$channelId = CHANNEL_ID;
if($channelId === null) {
	$guildChannels = $discordClient->guild->getGuildChannels(["guild.id" => DISCORD_SERVER_ID]);
	foreach($guildChannels as $channel) {
		if($channel->name === CHANNEL_NAME && $channel->type === CHANNEL_TYPE) {
			$channelId = $channel->id;
			break;
		}
	}
	if($channelId === null) {
		exit("Channel not found.\n");
	}
}
echo "Channel ID: " . $channelId . "\n";

$messages = $discordClient->channel->getChannelMessages(["channel.id" => $channelId, "limit" => 5]);

echo "Messages:\n";
foreach($messages as $msg) {
	$time = new DateTime($msg["timestamp"], new DateTimeZone("UTC"));
	$author = $msg["author"]["username"];
	$content = $msg["content"];
	echo $time->format("Y-m-d H:i:s") . " " . $author . " wrote:\n" . $content . "\n\n\n";
}

?>
I'd offer to help with this beyond just this example code if you're interested in implementing this, but, you know, I'm lazy.

PS. The code formatting using backticks isn't working properly
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Posted 1 month ago2018-09-22 01:15:38 UTC
in Hassassins killing each other Post #340931
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Posted 1 month ago2018-09-20 03:04:00 UTC
in Post your screenshots! WIP thread Post #340920
That's really beautiful. I think it's a wonderful idea
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Here's an idea, the first that comes to my mind:
If you want, say, 4 different weapon rounds, create 4 different game_counters with the same name, with the limit set to 4, with the Reset on fire flag checked, with different targets, and with different initial values. So the first one would have these properties:
Name: c
Target: give_players_knives
Initial value: 0
Limit: 4
[Reset on fire]
The second one would be:
Name: c
Target: give_players_mp5s
Initial value: 1
Limit: 4
[Reset on fire]
And so on...
And then make sure "c" is triggered at the start of each round.
Untested.
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Posted 2 months ago2018-08-01 16:32:56 UTC
in Map won't compile properly Post #340364
It can be helpful for others trying to figure it out to post the compile log (the text the compilers spew out when you compile your map), the .bsp, the .map, and/or the .rmf, plus any resources needed to run the map (models, sprites, wads). Or a screenshot. Are the entities and buildings just invisible, or are they also physically not there (can you walk through where they're supposed to be)?
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A new version has been published and it should be rolling out to your browser within 24h. Here are the changes:
  • Using this extension no longer keeps your account on the top of the active users list (added request header X-Requested-With: XMLHttpRequest)
  • Earlier limit of 4 shouts reduced to 2.
  • Some changes to the timing of requests. Should be a little friendlier to the server (and your connection if you're on modem or on mobile or maybe just a Canadian polar bear) when there hasn't been activity in a while.
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Seriously? I'm sorry! I have the memory of a jellyfish. It was TJB
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I thought I removed those lines. Never release when you're in a hurry...

Edit:
A new, fixed version was uploaded an hour ago.
@Jessie, I haven't been able to recreate your full-screen problems on either Firefox or Chrome.
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Thanks for your suggestions. The actual notification system is built into the browsers, so I'm limited in what I can do.

Concerning the heading, I could prefix the title with "TWHL: ". Would that be an okay solution?
Concerning your second point, I think that that is excellent idea and it shouldn't be too difficult to implement.
Concerning your third point, I'm not sure if it's worth the effort because I doubt that users would install the extensions in strict SFW environments. But I'll give it more consideration when I have more free time or if one more person asks for it.

Note to self: "They seem to show up most of the time after I close a YouTube video from fullscreen, that might be the cause of it." <- see what I can do about that

Edit: Implemented point 1 and also, whenever there are 5 or more new shouts, you get just one notification.
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Posted 4 months ago2018-06-03 22:11:02 UTC
in [Idea] TWHL Shoutbox desktop application Post #339799
It would be a massive amount of work I'm afraid. I think a more realistic idea would be to improve the mobile experience of the website. The source code is available here: https://github.com/LogicAndTrick/twhl . I would be surprised if Penguinboy doesn't welcome good contributions.
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Posted 4 months ago2018-06-03 14:30:20 UTC
in What font is this? Post #339794
It's definitely a typewriter font.
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New version uploaded, should be available within a few minutes.
Changes:
  • No longer displays shouts older than two hours (configurable) on startup
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Posted 4 months ago2018-06-03 10:49:35 UTC
in TWHL4 Discussion / Bug Reports Post #339786
@ninja defuse: bottom right
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Posted 4 months ago2018-06-02 22:55:23 UTC
in TWHL4 Discussion / Bug Reports Post #339780
@Penguinboy: Members would be a logical place, yes. I also think it would fit okay below the wiki edits on the front page.
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Those are good suggestions. I thought about the first one, but though it might require too much work to create an UI. After a quick Googling, I've changed my mind - it seems pretty easy to create a settings UI. Using the user's avatar in the notification is something I hadn't considered. I'll get to it!

Edit: An update has been released containing implementations of Penguinboy's suggestions. If you want your shouts to be ignored, you have to go to the Extensions control panel and use the extension options panel to enter your username (Chrome: More tools > Extensions > TWHL Shoutbox Notifications > DETAILS > Extension options) (Firefox: Ctrl+Shift+A > Extensions > TWHL Shoutbox Notifications > Options).
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Posted 4 months ago2018-06-02 18:04:43 UTC
in TWHL4 Discussion / Bug Reports Post #339775
Thanks for all the hard work you have put into the website over the years!

I miss the list of recently active users.
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Would you like your web browser to alert you when someone shouts in TWHL's shoutbox, even when you're not on TWHL? I created a browser extension for that purpose.
Firefox version
Chrome version
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Posted 4 months ago2018-05-31 01:30:08 UTC
in Can I Put This In My Map Post #339747
Those games and mods were probably on the Steam store or on Steam Workshop. I can't imagine that Valve would care otherwise.

As for me, I don't care what you create so long as it's not something hateful. Some people would object to putting porn on this website, but I doubt anyone is going to fuss about a girl in a bikini. That said, I'm curious why you want to include one? Is it part of a gag? I'm personally careful not to objectify women. Don't get me wrong, I watch a lot of pretty extreme porn when the girlfriend is unavailable. I just think there should be a purpose to sexualisation, you know? Including lightly dressed women in a game or a map just for the sake of it risks making women feel uncomfortable and creates a bad atmosphere.
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Posted 5 months ago2018-05-19 23:15:59 UTC
in Best Half-Life Chapter Tournament Post #339663
It's almost unfair to compare other chapters to easily the longest chapter in the game, but the gargantuan Surface Tension is too dam good and as a consequence gets my vote.
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Posted 5 months ago2018-05-19 01:33:43 UTC
in Best Half-Life Chapter Tournament Post #339654
Exploring Anomalous Materials was very exciting when I played Half-Life for the first time back in 1999.
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Posted 5 months ago2018-05-08 18:05:28 UTC
in Half-Life RPG (one for the coders) Post #339526
I figured you'd chip in, SK :) That's a no to that idea :(
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Posted 5 months ago2018-05-08 17:59:08 UTC
in Half-Life RPG (one for the coders) Post #339523
I haven't kept up with the development of Sven Co-op but I think this might be relatively simple to implement using ActionScript if you don't want to work with Half-Life's messy DLL code.
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Posted 5 months ago2018-05-03 11:52:03 UTC
in Best Half-Life Chapter Tournament Post #339486
ST, but both are great.
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Posted 5 months ago2018-04-30 19:04:30 UTC
in Best Half-Life Chapter Tournament Post #339469
I'm not sure what to think of Residue Processing, but it definitely sticks out from the rest. It plays very differently from nearby chapters and it's good to have some variation. Unforeseen Consequences is a very good start of the game and I think that's my choice.
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Posted 6 months ago2018-04-11 17:30:05 UTC
in Your all time favourites Post #339292
Food & Drink
Snack: Crisps with a good dip
Meal: Macaroni salad with Quorn, tomato and leek
Hot beverage: Tie between hot chocolate and coffee. Or the two mixed together.
Cold beverage: Ice water, optionally with some lemon juice
Alcoholic beverage: Weihenstephaner wheat beer

Entertainment
Movie: RoboCop
TV show: Firefly, though the best TV show episode I've ever seen is definitely Buffy the Vampire Slayer's The Body, which deals with the topic of death in an absolutely brilliant way. Coincidentally, the same man is behind both shows.
Youtube channel: Tom Scott. Educational and entertaining.
Videogame: Life is Strange. So many tears...
Book: Not much of a reader either, but the stories about Sherlock Holmes are entertaining. If comics count, then anything by Don Rosa.
Band/Artist: I have no strong feelings about any artist or band, but I like Coldplay, and The Strokes.
Track: Lynyrd Skynyrd - Free Bird

General
Colour: Burgundy / wine red
Season: Late spring, with all the green and the lovely weather
Animal (domestic): Cat
Animal (wild): Red panda, rabbit, hare
Hobby: Eating new things, playing local multiplayer games
Physical activity: Sex
Day out: A nice long bike ride in the countryside
Foreign country/culture: Tough one. Maybe the UK or Germany. Kyoto in Japan is amazingly beautiful, but haven't seen much outside it. Really looking forward to visiting Taiwan in December
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Posted 10 months ago2017-12-21 19:06:39 UTC
in Old HL1 mapping tutorial sites? Post #338460
The Snarkpit. Of course it goes without saying that the people there are not as clever or good looking as your average TWHLer.
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Posted 10 months ago2017-12-19 22:21:06 UTC
in What the Health? Post #338434
I'm sceptical because of the way the documentary is cut - there's no way of knowing if the things his interview subjects say are taken out of context. There are a lot of articles on the web criticising this documentary and they make some good points. That's not to say there aren't health benefits to a vegan diet (I wouldn't really know). And I would encourage any- and everyone to eat less meat and dairy products. They're terrible for the environment and farm animals are rarely treated very well. There is a lot of good vegan or vegetarian food - but it can take some effort to find the things you like.

Thanks for caring about our health, Dr. Leslie :)
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Posted 10 months ago2017-12-18 17:17:30 UTC
in win10 is the most retarded os i ever see Post #338424
*Exaggeration unit is in full effect
I don't believe you.
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Posted 10 months ago2017-12-08 19:17:05 UTC
in Just something I wanted to share Post #338351
Thanks for the tip. I linked to it in the comments on trigger_camera http://twhl.info/wiki.php?id=130
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Posted 10 months ago2017-12-03 17:00:11 UTC
in Sledge (Hammer Alternative) Alpha Build Post #338289
It is illegal in many if not most countries to access intellectual content such as software or source code without a license or purchase of some kind. Is it wrong to do so? I don't think so, but it is definitely illegal in a lot of places.
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Posted 10 months ago2017-12-01 14:19:30 UTC
in Forgotten Bunker 2 - Upcoming Release Post #338262
I think I get what you mean, olograph. Most people don't care too much about the aesthetics of maps. I'm personally a big fan of crazytank and that map is ugly as hell. But mappers aren't most people and without having played the maps all we have to comment on are the aesthetics. My mom makes the most delicious cakes - I've never eaten any better and they're my favourite cakes - but they're ugly, and if I were to post pictures of them on a baking website, I would expect the comments to focus on that.

Good luck with the mapping in general and the lighting in particular!
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Posted 10 months ago2017-11-28 10:30:35 UTC
in Forgotten Bunker 2 - Upcoming Release Post #338228
When posting images, use direct links to the images, not to a webpage.
[img]https://i.imgur.com/qfu1gjT.jpg[/img]
instead of
[img]https://imgur.com/qfu1gjT[/img]
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Posted 10 months ago2017-11-24 09:43:07 UTC
in Post Your Entities Porn Post #338190
What does your setup do?
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Posted 11 months ago2017-11-22 17:38:03 UTC
in Back without being a prick Post #338153
Okay. Good luck with the mod. Välkommen tillbaka
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Posted 11 months ago2017-11-21 12:28:50 UTC
in Post Your Desktops Post #338136
It's stunning to think that the scene in your wallpaper is on about the same latitude as warm Iberia and Sicily, yet it looks so much like cold northern Sweden.
Interesting wallpaper.

Is it digitally painted?
Yes. I highly recommend having a look at the artist's website. He has lots of paintings featuring alternate versions of the Swedish and American 80s and 90s. They often have a sci-fi or fantasy theme, but despite this they often feel very real and nostalgic.
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Posted 11 months ago2017-11-21 10:27:22 UTC
in Decals not rendered Post #338132
Don't mention it.
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Posted 11 months ago2017-11-21 06:22:04 UTC
in Decals not rendered Post #338129
Thank you
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Posted 11 months ago2017-11-20 14:40:54 UTC
in Post Your Desktops Post #338119
My school/work computer
User posted image
Wallpaper by Simon Stålenhag
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Posted 11 months ago2017-11-20 14:27:24 UTC
in Post Your Photos Post #338118
LMFTFY
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Posted 11 months ago2017-11-19 11:57:25 UTC
in Keeping the activator reference through Post #338106
I would try a game_counter (init val 0; limit 1; reset on fire) in place of the trigger_relay. I haven't tested; I just had a quick glance at the source code and I think it might work.
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Posted 11 months ago2017-11-16 02:02:02 UTC
in HL content in CS Post #338062
It's really weird that it doesn't have all the Half-Life content, it really should unless they've deleted the files intentionally.
potatis_invalid potatis_invalidh̴̅̾̓̊ͤͪ̂͑̀̏̒ͤ͒̂́̀͘i̢̧̎̒͆̃͐ͤ̈́̓͑ͪ͂͒͆ͧ͑͘
Posted 11 months ago2017-11-15 09:15:40 UTC
in HL content in CS Post #338060
Also make sure all the file paths are lower-case. Windows is case-insensitive but Linux isn't and a lot of people run HL/CS servers on Linux.
potatis_invalid potatis_invalidh̴̅̾̓̊ͤͪ̂͑̀̏̒ͤ͒̂́̀͘i̢̧̎̒͆̃͐ͤ̈́̓͑ͪ͂͒͆ͧ͑͘
Posted 11 months ago2017-11-15 06:50:26 UTC
in HL content in CS Post #338058
Did you supply a .res file? Maybe he's generating .res files using a program like ResGen and it included those sound files for some reason and he's reacting to that.

Check your file paths. Are they relative, like this:
ambience/drips.wav
D:/Games/Steam Games/steamapps/common/Half-Life/valve/sound/ambience/drips.wav
Perhaps you can try specifying that the files are in the valve folder, like this:
../../valve/sound/ambience/drips.wav
I'm just speculating here. Ask the admin what the problem is and if he got an error message.
potatis_invalid potatis_invalidh̴̅̾̓̊ͤͪ̂͑̀̏̒ͤ͒̂́̀͘i̢̧̎̒͆̃͐ͤ̈́̓͑ͪ͂͒͆ͧ͑͘
Posted 11 months ago2017-11-13 15:46:59 UTC
in Start HL in Deathmatch Mode Post #338039
I think it's listenserver.cfg. Also take a look at autoexec.cfg
potatis_invalid potatis_invalidh̴̅̾̓̊ͤͪ̂͑̀̏̒ͤ͒̂́̀͘i̢̧̎̒͆̃͐ͤ̈́̓͑ͪ͂͒͆ͧ͑͘
Posted 11 months ago2017-11-13 04:45:47 UTC
in Start HL in Deathmatch Mode Post #338031
You can also add other console variables like +sv_cheats 1, which I personally find convenient when testing maps.
potatis_invalid potatis_invalidh̴̅̾̓̊ͤͪ̂͑̀̏̒ͤ͒̂́̀͘i̢̧̎̒͆̃͐ͤ̈́̓͑ͪ͂͒͆ͧ͑͘
Posted 11 months ago2017-11-13 04:37:53 UTC
in Use HTTP Secure to protect login informa Post #338029
Hail 🐧👦!

HTTPS has two non-obvious advantages: most browsers require it for HTTP/2 (which unfortunately TWHL's host DreamHost doesn't yet support for shared hosting, but it's probably only a matter of time before they update their infrastructure) and HTTPS-enabled sites are prioritised in Google search results.
potatis_invalid potatis_invalidh̴̅̾̓̊ͤͪ̂͑̀̏̒ͤ͒̂́̀͘i̢̧̎̒͆̃͐ͤ̈́̓͑ͪ͂͒͆ͧ͑͘
Posted 11 months ago2017-11-06 08:21:52 UTC
in Half-Rats: Parasomnia Post #337982
Lunch is a bit cheaper in India.

Downloading the mod. Will be fun to play a single-player Half-Life mod again. It has been a while.
potatis_invalid potatis_invalidh̴̅̾̓̊ͤͪ̂͑̀̏̒ͤ͒̂́̀͘i̢̧̎̒͆̃͐ͤ̈́̓͑ͪ͂͒͆ͧ͑͘
Posted 1 year ago2017-10-19 14:01:20 UTC
in Func-Tank with rotating turret and movin Post #337792
That's really interesting! I don't know the answer, but you could find out by decompiling one of the maps with tanks
potatis_invalid potatis_invalidh̴̅̾̓̊ͤͪ̂͑̀̏̒ͤ͒̂́̀͘i̢̧̎̒͆̃͐ͤ̈́̓͑ͪ͂͒͆ͧ͑͘
Posted 1 year ago2017-08-10 18:39:53 UTC
in HYPE TRAIN! Post #336840
I wish I had time traveling abilities so I didn't have to wait for Life is Strange: Before the Storm. That'd be hella awesomesauce.
potatis_invalid potatis_invalidh̴̅̾̓̊ͤͪ̂͑̀̏̒ͤ͒̂́̀͘i̢̧̎̒͆̃͐ͤ̈́̓͑ͪ͂͒͆ͧ͑͘
Posted 1 year ago2017-08-09 19:09:20 UTC
in Post your screenshots! WIP thread Post #336830
Jeff what is that? Looks great
potatis_invalid potatis_invalidh̴̅̾̓̊ͤͪ̂͑̀̏̒ͤ͒̂́̀͘i̢̧̎̒͆̃͐ͤ̈́̓͑ͪ͂͒͆ͧ͑͘