cs_awesome_beta2

Counter-Strike CS
cs_awesome_beta2 by potatis_invalid
Posted 9 years ago2008-10-28 22:23:02 UTC • Unfinished • Counter-Strike
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Name
cs_awesome_beta2
By
potatis_invalid potatis_invalid
Type
Map
Engine
Goldsource
Game
Counter-Strike
Category
Unfinished
Included
BSP, BSP
Created
9 years ago2008-10-28 22:23:02 UTC
Updated
4 years ago2013-12-01 21:52:36 UTC
Views
2196
Downloads
572
Comments
16
Rating
4.00 (1)
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A village/small city map.
The terrorists have taken hostages, and it is the CTs' job to rescue them.
The terrorists have a moped and the CTs have a forklift.

New version! Beta 2!
It's less blocky, it has more detail and all ugly textures have been replaced.
I have also added some random buildings around the map like Skals suggested.

16 Comments

Commented 9 years ago2008-10-29 05:04:43 UTC Comment #17088
lookin much better now. Plus one star. (3 stars)

however what i did not like is the chateau textured place. i meen, your inside some modern city block with something like a super market, and then theres this old castle right next to it. wtf?

also, you know where you rescue the hostages, well maybe make an alleyn there wich you cannot go to, but you can see it, so that it adds some realism to it, as if the hostages excaped trough this alley instead of just vanishing in the middle of the road with no where to get to.

other than this, it rocks. if you want 4 stars tho, fix these. i meen you dont have to but that would get you more stars from me

Edit: oh yeah, also why arent all the hostages in one spot? just a question.
Also, you did add alot of buildings to one side of the map yes, but you didnt to all the others, how come? :)
Commented 9 years ago2008-10-29 08:56:08 UTC Comment #17075
I'm downloading now .
[EDIT] The only big difference I can spot are the blocky areas rounded a little . No change in the layout , though . You should concentrate a little on the ct area too . Tero has too much advantage in this map .
Commented 9 years ago2008-10-29 09:25:49 UTC Comment #17076
Oh god, use different textures for that red-yellow building, it doesn't fit in the map at all, compared to the other building, plus, its a reactor style texture. You don't apply a clock texture to a floor brush either, do you?
Commented 9 years ago2008-10-29 12:34:17 UTC Comment #17027
however what i did not like is the chateau textured place. i meen, your inside some modern city block with something like a super market, and then theres this old castle right next to it. wtf?
K. Replacing it now.

oh yeah, also why arent all the hostages in one spot? just a question.
Looks kinda stupid doesn't it? Removing the lonely hostage.

Also, you did add alot of buildings to one side of the map yes, but you didnt to all the others, how come? :)
More buildings in the next version.

also, you know where you rescue the hostages, well maybe make an alleyn there wich you cannot go to, but you can see it, so that it adds some realism to it, as if the hostages excaped trough this alley instead of just vanishing in the middle of the road with no where to get to.
I'm putting in a helicopter.

Oh god, use different textures for that red-yellow building, it doesn't fit in the map at all, compared to the other building, plus, its a reactor style texture.
I don't think it looks bad.
Commented 9 years ago2008-10-29 14:23:38 UTC Comment #17068
"Oh god, use different textures for that red-yellow building, it doesn't fit in the map at all, compared to the other building, plus, its a reactor style texture. "
muzz, its suposed to be a shop of some sort... potatis, add a quick fit sign to it :P
Commented 9 years ago2008-10-29 17:06:58 UTC Comment #17093
Yeah but that texture doesn't look good on that type of structure
Commented 9 years ago2008-10-29 18:10:33 UTC Comment #17094
This looks superb Potatis! (if not still a bit betaISH)

+Nice use of textures, even the yellow building with the orighinal HL textures... they would work better if you had a sign out front to tell you what type of buuilding it was (i also couldn't gain access to the building)
+Nice-looking layout, tho i did not playtest and i have trouble with layouts myself, so i pause to advise about them.
+Some really superb small detailing like the curbs, parking stripes, signs, furniture, etc that most mappers neglect on a regular basis. i LOL'd at the bicycle and the forklift... 'tis Good.

It looks like you mapped this from a real place considering the attention to details (am i right?). the whole map could use a more homogenized, constant theme imo, or in other words the map should be congruently textured and detailed to the same level of quality and proportion...for example:

if you put trims on the top of the roof of one building, put a trim on the tops of all the buildings. make them look like they all belong together.

Notes:
-i couldn't scale the red pipe: is it supposed to be a ladder?
-i couldn't access any other than the brown building... albeit i didn't have much time to spend playing and my noclip wasn't working fsr so i couldn't cheat to find the route.

I'm not a big cs mapper, so it's hard to give other than this generic mapping advice, but it looks like a great beta to me, suprislingy promising: kudos.

)

Commented 9 years ago2008-10-29 18:15:29 UTC Comment #17095
Thank you Captain!
they would work better if you had a sign out front to tell you what type of buuilding it was (i also couldn't gain access to the building)
I will fix that, and a "CLOSED" sign so the players know there is no way to get in.
-i couldn't scale the red pipe: is it supposed to be a ladder?
No, it's supposed to be a... I don't know the word for it... rain pipe? It's just a detail.
Commented 9 years ago2008-10-30 05:13:01 UTC Comment #17096
i tried going up it, theres nothing there :P
potatis, nice little sprite thats dripping from the rain pipe there
Commented 9 years ago2008-10-30 12:49:17 UTC Comment #17098
It's actually an env_blood with black/white blood.

Next version will be up soon.
Commented 9 years ago2008-10-30 13:01:30 UTC Comment #17099
:o cool
Commented 9 years ago2008-11-09 18:34:45 UTC Comment #17172
Thank you, Skals. I will probably finish beta3 soon.
Edit April 2010: Not. This map sucks...
Commented 8 years ago2010-07-06 10:30:57 UTC Comment #18225
nuuuu it neeeds to b finishd
Commented 6 years ago2011-12-16 20:30:06 UTC Comment #19662
nuuuu it does not :D
Commented 2 years ago2015-11-08 00:00:28 UTC Comment #19481
yes it does
Commented 2 years ago2015-11-11 01:06:24 UTC Comment #19482
It really doesn't ;)

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