This is the public beta version of TWHL and any content posted here will be deleted once the database is refreshed. Please go to if you are looking for resources or information.

Dead Lab

Half-Life: Deathmatch HLDM
Dead Lab by Kilate
Posted 9 years ago2008-12-22 18:05:26 UTC • Completed • Half-Life: Deathmatch
Screenshot Thumbnail
Dead Lab
Kilate Kilate
Half-Life: Deathmatch
9 years ago2008-12-22 18:05:26 UTC
3 months ago2017-12-23 07:36:50 UTC
5.00 (7)
full star full star full star full star full star Download

Sequence of HL1 DM map made for Level Design Contest.


Commented 9 years ago2008-12-24 13:52:40 UTC Comment #17171
Very small, but very good architecture throughout the map.

+5/5 Architecture
+5/5 Texturing

-4/5 Gameplay, the layout is ok, just seems a bit too linear, and not enough height.

Very nice map though, good job!
Commented 9 years ago2009-01-08 21:25:48 UTC Comment #17189
Very Good map man,
as said by Neclipse, the only thing is thar it's too small...
nice work, keep walking Johnny Walker
Commented 9 years ago2009-01-08 21:32:55 UTC Comment #17190
Good Job!
Commented 9 years ago2009-01-08 23:42:02 UTC Comment #17191
Nice.. I love this map
Commented 9 years ago2009-01-13 15:54:54 UTC Comment #17212
This map was pretty cool. You put very much detail into every area. Although you used the old halflife textures they looked pretty good. The main problem with this map is that the gameplay would be a little claustrophobic. The door ways and entrances are a little to small to fly through at high speeds. The lift didn't seem to work everytime, I would just place a trigger_multiple on it that reset quickly. The entire map was a little small in my opinion That being cramped hallways and entrances. This is a problem I used to have when I would make multiplayer maps. You should check out the map carbaseus just to see what goldsource can actually handle. Other than that with this map you showed great potential to make clean flowing architecture. Youve created a clean fluent structured map with nice textlights and mood. Besides all that, There may have been a little too much ambience another thing I used to do a lot in my maps. You definitly have what it takes to be great mapper!
Commented 9 years ago2009-02-13 21:35:40 UTC Comment #17266
Pretty neat stuff.

++Decent, interesting architecture, if a tad on the blocky side in spots
++Good use of original textures, if scaled a little high imo.
++very low r_speeds
+interesting, well designed layout(as much as i can tell without playing)
+sounds? I couldn't hear any but i'm having soundcard issues.

Good stuff, and i can't really think any negatives besides the small issues i mentioned.

Really solid, nice stuff.
5 stars
Commented 8 years ago2009-06-14 21:43:49 UTC Comment #11209
Awesome brushwork, i love this... 5 S.
Commented 7 years ago2011-01-22 19:58:19 UTC Comment #18752
Commented 9 months ago2017-07-08 18:12:47 UTC Comment #20443
Nice architecture. :o I already checked bsp2map wow sooo small nice but why do you put skybox? ehm it is nothing for windows? And your good brushwork wow.

+5/5 Architecture but -10 punishment-point for hidden skybox for what?
+5/5 Texturing and it has not bad looks. Good well done.


-5/5 Architecture

+5/5 Texturing.

Sorry for that we would like check bsp2map than you check if he added hidden skybox? Oh....

Thanks! Keep work and continue your map if you have idea and expand your map.

PS: If you use Sven Coop than you can make bigger :)
Commented 3 months ago2018-01-13 19:47:19 UTC Comment #101189
Thanks to all! The skybox is a lazy approach to cover brush leak's on the map :)
Expand this map could be a nice job!

thanks again

You must log in to post a comment. You can login or register a new account.